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The VES Handbook of Visual Effects:

Industry Standard VFX Practices and Procedures

July 17, 2020

by

Jeffrey A. Okun VES (Editor)

Susan Zwerman VES (Editor)

Matt Leonard VES (Co-Author)

The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast-paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience.

 

This third edition has been expanded to feature lessons on

  • 2D, 2.5D and 3D Compositing - My Section

  • 3D Scanning

  • Digital Cinematography

  • Editorial Workflow in Animated and Visual Effects Features

  • Gaming

  • General Geometry Instancing

  • Lens Mapping for VFX

  • Native Stereo

  • Real-Time VFX

  • Camera Tracking

  • Shot/Element Pulls

  • Delivery to VFX

  • Techvis

  • VFX Elements and Stereo

  • Virtual Production

  • VR/AR (Virtual Reality / Augmented Reality)

 

A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.