Nuke 5 In-Depth 3D

This In-depth 3D course is designed specifically for people who already know Nuke but want to increase their understanding of how the 3D system works, and benefit from some industry hints and tips in producing more complicated setups.

Designed with production in mind, all modules are tool focused and application based to help you understand not only how something works but why it does and how you would use it in a production environment.

Full Breakdown

Getting Started in 3D

– 47 Mins
Building a basic 3D scene using primitives, cameras, lights and render nodes.

Understanding Geometry

– 48 Mins
Using Nuke’s 3D primitives including Card setup, Cubes, Cylinders, Spheres and both the Read and Write Geo nodes.

Understanding Transforms

– 24 Mins
Using the Axis, Transform and Merge nodes along with producing and using sequential.obj.

Understanding Displacements

– 55 Mins
Getting to grips with the Displace, Procedural Noise, Radial Distort, Trilinear, Cross Talk, Lookup and Log displacement nodes.

Understanding Materials

– 38 Mins
Using the Apply Material, Phong, Basic Material, Diffuse, Specular, Emission, Merge, UV Projection and Camera Projection nodes.

Understanding Lights

– 28 Mins
Working with the Point, Spot, Directional and Environment lights, along with the Normals node.

Camera and Rendering

– 26 Mins
Getting a greater understanding of the Camera and Scanline Render nodes.

What’s New in Nuke 5.1v2

– 56 Mins
.fbx integration, Extended Bicubics, Lights and much more.

Pan and Tile Setup

– 20 Mins
Two different ways to do Pan and Tile wrapped into one project.

Maya to Nuke Integration

– 50 Mins
All you need to know about taking model and animation data into Nuke.

Technical Information

This training series costs £10

The videos lessons are supplied within a .zip file and saved at a resolution of 1152 x 720. The encoded files are QuickTime H.264.

Running time 6 hours 32 mins

Total download size: 2.1Gb

Along with the training videos you will also receive all the example files created during the classes.