Welcome to the definitive Deep Compositing video series
5½ hours of material which covers the very latest developments in Deep Compositing.
Deep Compositing is based around the concept of a pixel containing multiple samples of data, instead of the traditional single sample.
This technology was first developed and used on productions such as ‘Avatar’, and ‘Legend of the Guardians: The Owls of Ga’Hoole’ but since then has been implemented in visual effects pipelines of some of the biggest studios in the world including: Industrial Light and Magic, Weta Digital, Framestore, Method, Fuel VFX, Animal Logic, MPC, Rising Sun Pictures, and Peregrine Labs.
During this video series you’ll cover :
(For a more detailed overview of each video see the ‘Full Breakdown’ towards the bottom of this page.)
During the production of this series spherevfx has worked closely with a number of key companies and individuals to bring you the latest in both software and techniques, including:
along with: Pixar’s RenderMan Team, Chaos Group, Side Effects Software, Solid Angle, and The Foundry.
Deep Data Output / 3D
RenderMan Pro Server and RenderMan Studio
Tricks and Tips
Using Single Sample Deep Data
Using Expressions to Adjust Front and Back Deep Samples
Intersecting Deep Data
Deep to Z Depth
Deleting Deep Pixel Samples
Bokeh and Deep Data
The video lessons are supplied within multiple .zip files and saved at a resolution of 1440 x 900. The encoded files are QuickTime H.264.
Running time 5 hours 29 mins.
Total download size: 3.5Gb
Along with the training videos you will also receive all the example files created during the classes and bonus files including Deep renders from all the render engines, models, textures, and Nuke scripts.