Arnold for Maya – Video Series

Welcome to the spherevfx video series on arnold for maya.

The purpose of this series is to get you confident with using arnold, and give you a firm grounding in all it has to offer as a feature film production render engine. We will walk through arnold from top to bottom looking at all the key features of the render engine.

This video series has been specifically designed as a modular system, focusing clearly on each area of the arnold renderer, be it render settings, shaders or lights.

This course is suitable for both the complete beginner and more advanced user, and is ideal for someone cross training from another render engine such as mental ray or V-Ray.

Full Breakdown

File Structure
Arnold as a Render Engine
Ray Depth
Motion Blur
Light Settings
Gamma Correction
Texture Settings
System Settings
AOV’s (Arbitrary Output Variables)
Shadows and Visibility
Export Option
SSS (Subsurface Scattering) Options
Subdivision Options
Displacement Options
Render Curves
Point Lights
Spot Lights
Directional Lights
Area Lights
Arnold Area Lights
Mesh Lights
Skydome Lights
Shader Compatibility
Standard Shader
SSS (Subsurface Scattering) Skin Shader
Hair Shader
Ray Switch Shader
AO (Ambient Occlusion) Shader
Wireframe Shader
Utility Shader
Shadow Catcher Shader
Displacement Mapping
Physically-Based Sky Shader
Perspective Camera
Cylindrical Camera
Spherical Camera
Fisheye Camera
Orthographic Camera
Volume Fluids
Make .tx
Tx Manager
Kick .ass
0.24.0 New Features
Sign Off

Technical Information

This training series costs £60.

The videos lessons are supplied within a .zip file and saved at a resolution of 1680 x 1050. The encoded files are QuickTime H.264.

Running time 6 hours 50 mins.

Total download size: 1.7Gb

Along with the training videos you will also receive all the example files created during the classes and bonus files including various textures and models.