Job History

Title2

 

Company: MPC (Vancouver)
Title/Role: Lead Lighting Instructor
Employment: January 2015 – Present
Details: Wrote and taught the MPC Lighting Academy curriculum which is used to teach new Junior artists coming into the company to prepare them for working in the Lighting Department.

Training projects have including shots from: ‘Night at the Museum: Secret of the Tomb‘, ‘Fantastic Four‘, ‘Godzilla‘, ‘Maleficent‘ and ‘American Sniper‘.

trainignPosters

 

 

 

 

 

 

 

Matt has worked closely with the Lighting Head of Department to provide up-to-date training material for the whole Lighting Department.  This covers Junior, Mid and Senior training.

He has provided training for various shows, including: ‘Independence Day: Resurgence‘, ‘The Finest Hours‘, ‘Batman vs. Superman: Dawn of Justice‘.

posters

Matt also worked alongside other departments including Animation, Compositing and TechAnim to help with their training needs.

Training covers a variety of subjects and software including: Lighting, LookDev, Colour Pipeline, HDRI, Compositing (for Lighters), and software such as Katana, RenderManNuke, Maya, and various proprietary tools.

More recently, as Technical MPC University Lead Matt has headed up the technical side of MPC’s in-house training project.  This project involves developing training for all artists, across all departments, in all studios worldwide.

line

Company: The Foundry and fxphd.com
Title/Role: Head of Nuke Accreditation Training aka ‘Nuke for Trainers’
Employment: October 2010 – Present
Details: Work directly for fxphd alongside The Foundry to writing their official international Nuke Accreditation training program.  Delivering over 41 hours of recorded training., wrote 4 on-line based exams and ran 70 practical exams for compositors in the program.

NukeTrainers

line

Company: fxphd.com
Title/Role: Professor
Employment: May 2007 – Present
Details: Recorded over 270 training classes covering a mix of software and techniques including :

KAT202 – Katana Production Primer – (Term 39: 2016)
MYA224 – Maya Fundamentals: Simulation and Effects – (Term 38: 2015)
MYA222 – Maya Foundations: Look Dev and Lighting – (Term 37: 2015)
MYA221 – Maya Foundations: Animation – (Term 34 2014)
MYA220 – Maya Foundations: Modeling – (Term 32: 2014)
ARN201 – Real World Lighting and Rendering with Arnold – (Term 31: 2014)
VFX102 – The History of Visual Effects – (Term 29: 2013)
KAT201 – Intermediate Katana – (Term 28: 2013)
NUK221 – NUKE 7 and modo Workflow (with Ben Greasley) – (Term 27: 2013)
KAT101 – Introduction to Katana – (Term 27: 2013)
NUK219 – Working with Advanced VFX Tools (with Tahl Niran) – (Term 26: 2012)
MYA104 – Introduction to Maya 2012 II – (Term 23: 2011)
MYA213 – Maya Rendering and Lighting – (Term 19: 2011)
MYA103 – Introduction to Maya 2012 – (Term 16: 2010)
MYA212 – Integrating Maya and Nuke – (Term 16: 2010)
MYA102 – An Introduction to Maya 2011 – (Term 16: 2010)
MYA301 – Maya in Production: Moving Day – (Term 14: 2009)
FUS202 – Intermediate Fusion 6 – (Term 13: 2009)
MAY206 – Maya Animation & Compositing: Red Dwarf – (Term 12: 2009)
FUS201 – Intermediate Fusion – (Term 10: 2008)
TOX201 – Toxik and Maya Integration (with Sébastien Jacob) – (Term 9: 2008)
MAY101 – Introduction to Maya – (Term 8: 2008)
FUS101 – Introduction to Fusion – (Term 7: 2007)
MYA203 – Intermediate Maya III – (Term 5: 2007)
MYA203 – Intermediate Maya II – (Term 4: 2007)
NUK904 – NUKE for Trainers Level Four
NUK903 – NUKE for Trainers Level Three
NUK902 – NUKE for Trainers Level Two
NUK901 – NUKE for Trainers Level One

katana

line

Company: University of South Wales, Cardiff, United Kingdom
Title/Role: Part Time Tutor – MA Visual Effects
Employment: September 2013 – October 2014
Details: Employed to write their MA Visual Effects course from scratch.  Taught the syllabus part-time.

university-of-south-wales

line

3D Artist on short film ‘Moving Day‘ (Director – Jason Wingrove) – September 2009- Feb 2010

movingDay

line

Head of 3D and Assistant VFX On-Set Supervisor on TV show ‘Red Dwarf: Back to Earth‘ (Director – Doug Naylor) – February – March 2009

redDwarf

line

3D Artist on short film ‘I Love Sarah Jane‘ (Director – Spencer Susser) – July 2007

ILOVESARAHJANE

line

Company: Sphere VFX, Newport, United Kingdom
Title/Role: Director / Head of Training
Employment: October 2006 – April 2015
Details: Set up and ran an international training company for the VFX industry.
Clients include artists from Industrial Light and Magic, Framestore, DreamWorks Animation, MPC, Digital Domain, Cinesite, Animal Logic, Ghost VFX, Hybride, Luma Pictures, Pixomondo, Prime Focus, Sony Pictures Imageworks, and Weta Digital.

Also taught staff from all major UK Universities offering 3D / VFX courses, including Bournemouth University, NFTS, Ravensbourne and Teesside University.
Techniques taught included: 3D (Modelling, Rigging, Animation, LookDev, FX, Rendering, etc.), Compositing (Colour, Roto, Keying, Tracking, Matchmoving, 3D, Stereo, Rig Removal, Integration, etc.)

Software taught included: Maya (and Mental Ray )8.0 – 2016, Side Effects Houdini 10 – 11, Pixologic ZBrush 4.0, Autodesk Mudbox 1.0 – 2013, The Foundry Katana 1.1 – 2.5, The Foundry Mari 1.0 – 2.6, RenderMan 13 – 19, Solid Angle Arnold (for Maya) 16.0 pre-public – 1.3, The Foundry Nuke 4.7 – 10, Fusion 5.1 – 6.4, After Effects 7.0 – CC 2015.

During this time Matt trained company departments specifically for movies they were working on. These included ‘Game of Thrones‘, ‘Lockout‘, and ‘The Croods‘.

trainingFilmes

line

Company: Atticus Digital, Cardiff, United Kingdom
Title/Role: Head of 3D / VFX
Employment: February 2003 – September 2006
Details: Set up and ran their 3D and VFX department. Oversaw a small team of artists working on projects for broadcast and large corporate companies.  Acted as VFX Supervisor on a number of small projects.  Software used included Maya (and Mental Ray) 4.5 – 8.0, Pixar RenderMan (for Maya) 11.5 – 13, 2D3 Boujou 2.0 – 4.0, After Effects 5.5  -.7.0,  Eyeon Fusion 4.0 – 5.1 and D2 Software Nuke 4.5.

pinewood

line

Company: Useful Companies, Pinewood Studios, United Kingdom
Title/Role: 3D Artist and Compositor
Employment: February 2001 – April 2001
Details: Modelled and animated the main title sequence to ‘Lara Croft’s Tomb Raider‘ and did some compositing for the opening first act.  Plus modelled and animated a TV Commercial for Pepsi.  Software used was  Maya 3.0 and After Effects 5.0.

tombRaider

line

Company: Digital Dreams and Visions, Preston, United Kingdom
Title/Role: Director
Employment: April 2000 – February 2003
Details: Provided a wide range of 3D, Compositing and VFX services for various corporate and commercial clients.  Software used include Alias/Wavefront Maya 2.5  – 4.5, Elastic Reality 4.0, After Effects 4.1 – 5.5, Commotion 4.0 running on Silicon Graphics 540 (Windows NT).

sgi

line

Company: First Creative, Preston, United Kingdom
Title/Role: 3D Animator and Compositor
Employment: August 1998 – April 2000
Details: Worked as a 3D Animator and Compositor using Alias/Wavefront Maya 1.0 – 2.5, 3D Studio Max 2.5 -3.0, Adobe After Effects 3.1 – 4.0,Puffin Design Commotion 2.0, and Avid Elastic Reality 3.0. Mainly producing work of large corporate and broadcast clients, including acting as CG Supervisor for a number of projects for clients such as British Airways.

maya

line

Company: The Magic Camera Company, Shepperton Studios, United Kingdom
Title/Role: 3D Modeller
Employment: July 1998
Details: 3D modelling of for ‘Lost in Space’ using 3D Studio (Dos) 4.0.

lostInSpace

line

Mentored by Rob Coleman, Industrial Light and Magic – 1997

robColeman

line

Company: CT Soho, London, United Kingdom
Title/Role: 3D Animator
Employment: June 1997 – July 1998
Details: Primarily working as a 3D Animator on Avid Softimage | 3D 3.7 running on Silicon Graphics IRIX 6.2. Mainly producing work of large corporate and broadcast clients.

softimage

line

Mentored by Steve ‘Spaz’ Williams, Industrial Light and Magic – 1995

spaz

line

Company: The Graphics Mechanics, Abingdon, United Kingdom
Title/Role: 2D / 3D Animator
Employment: March 1993 – May 1997
Details: Head hunted from my previous employer, I worked primarily with Autodesk Animator Pro (Studio), 3D Studio (Dos) 3.0 and 4.0, and 3D Studio Max 1.0 – 2.0.  Software ran on DOS 6.0 and Windows 1.0.  Most of our clients were large Corporate customers and some TV work.

3dsMax

line

Company: Two Plus Two Television, Taplow, United Kingdom
Title / Role: Graphics Designer / 3D Animator
Employment: December 1990 – March 1993
Details: Started as a graphic designer working on Beacon II software.  Presentations where output to 35mm film and processed off site.  After ‘Terminator II: Judgement Day’ (ILM) came out I convinced the owners to buy Autodesk 3D Studio 2.0, running on DOS 5,  and taught myself 3D.  We went on to successfully sell 3D to both TV and Corporate clients.

3d studio

line

Company: Croft Television and Graphics, Slough, United Kingdom
Title/Role: Graphic Designer
Employment: January 1990 – October 1990
Details: Worked mainly with  Freehand 2.0, running on DOS 4, producing presentation graphics for Corporate clients.

2

line

Company: The Eastern Press, Reading, United Kingdom
Title/Role: Typesetter
Employment: January 1989 – September 1989
Details: First job out of school. Basic typesetting for a printing company.


We offer video training in 3D, compositing and visual effects tools and techniques. Choose from a range of software and techniques including Maya, Arnold, Nuke and more. We also offer technique based videos for areas such as Deep Compositing and Core Skills.
Where in the past we offered a range of training from on-site, to video, to consultancy, now spherevfx offers a simple choice of either video training or free written training.
Because all our training is either video based or written we can train anyone, from whole departments, small teams or individual artists/freelancers.
We’ve had the privilege of training artists from some of the top visual effects companies in the world including: Industrial Light and Magic, Framestore, DreamWorks Animation, MPC, Digital Domain, Cinesite, Animal Logic, Ghost VFX, Hybride, Luma Pictures, Pixomondo, Prime Focus, Sony Pictures Imageworks, and Weta Digital.