

Example shows Digital Domain's work in Transformers 2: Revenge of the Fallen
and the use of the Dope Sheet, NukeX 6.3 (Custom screen layout).

Understanding Nuke
- Finding Your Way Round NukeX
- Understanding Nuke's Multi-Channel, High Dynamic Range Layering System.
The Maths of Nuke
- Basic Image Manipulation
- Basic Image Compositing
- Log vs Linear
- Gamma, LUT’s and Colour Management
- Premultiplied Images
- High Dynamic Range Images
- File Formats, Compression, Channels and Colour Depth
General and CGI Compositing
- General Compositing
- Audio
- CGI Multipass Compositing
- Diffuse, Secular, Reflection, Indirect, Occlusion, etc
- Compositing using Additional CGI Channels
- UV, Normal, Point, zDepth, Motion Vectors, Fresnel, RGB Mattes, etc
- Understanding and Working with the Bounding Box
2D Techniques
- Image Manipulation
- Image Distortion
- 2D Morphing and Warping
- Colour Correction
- Morphing and Warping
- Lens Effects (Blurs, Lens Blurs, Flares, Glints, God Rays, etc)
- Effects and Filters
- Denoise
- Time Manipulation and Editing
- Curve Editor and Dope Sheet
- Working with Film and LUT’s
- Working with Metadata
- Utility Nodes
Roto, Paint and Keying
- Roto
- Paint
- Working with Keyers (Keyer, IBK, Primate, Keylight, Difference, Hue, etc)
- Using Soft Mattes and Core Mattes inside Nuke
- Lightwrap and Edge Blur Integration Tools
Lens Distortion, Tracking and Matchmoving
- Camera Lens Distortion
- Tracking, Stabilisation, Matchmoving and Corner Pinning.
- Planar Tracking
3D Techniques
- An Introduction to Nuke’s 3D Environment
- Lights and Shaders
- Deformation
- Pan and Tile Setup
- Camera Projections
- ProjectionSolver
- Retouch and Rig Removal Techniques
- Modeler
- Set Extensions
- Rotoscoping in 3D
- Texturing, Lighting and Fake Shadows in 3D
- Coverage Mapping
- Environmental Mapping Techniques including Cubic and Spherical
- Pixar Renderman Integration: Shaders and Rendering
- Working with 3D Data from 3rd Party Applications
- Camera Matchmoving and 3D Model Position Integration
- Dense Point Clouds and Meshes
Deep Compositing
- Understanding Deep Compositing
- Creating Holdouts
- Modifying Deep Data
- Cropping, Reformatting and Transforming Deep Images
- Creating Deep Data
3D Particles
- Emitting and Spawning Particles
- Editing Particles
- Modifying Particle Movement
- Common Controls
- Customizing Particles
Stereoscopic / 3D
- Basic Overview to Stereoscopic Production and Compositing
- An Introduction to Stereoscopic Compositing
FurnaceCore, Gizmos and Python
- FurnanceCore
- Align, Degrain, DeNoise, Kronos, MatchGrade, MotionBlur,
ReGrain, RigRemoval, Steadiness, VectorGenerator, WireRemoval
- Gizmo Creation
- Basic Python Techniques
Optional Extras (call for details...)
- Tweak Software's RV Integration for Nuke
- The Foundry's Hiero Integration for Nuke
- The Foundry's Mari Integration for Nuke
|

Example shows cleanup, 3D roto, cg roof replacement, 3D room and sky pan n' tile,
all
composited into tracked background plate, NukeX 6.3 (Custom screen layout).
Per days Nuke course £500 (+VAT @ 20%) |

Recommended course books:
- Nuke 101: Professional Compositing and Visual Effects (Ron Ganbar)
- The Art and Science of Digital Compositing (Ron Brinkmann)
- Professional Digital Compositing (Lee Lanier)
- Digital Compositing for Film and Video (Steve Wright)
- Encyclopedia of Visual Effects (Damian Allen & Brian Connor)
- Visual Effects in a Digital World (Karen Goulekas)
- Bluescreen Compositing (John Jackman)
- Greenscreen Made Easy (Jeremy Hanke & Michelle Yamazaki)
- The HDRI Handbook (Christian Bloch)
|