Understanding Hiero
- Workspace Overview
- Creating Your Own Workspace
- Workspace Preferences
Conforming
- Project Settings
- Importing Sequences
- Conforming Sequences
- Renaming Shots on the Timeline
- Saving and Loading Projects
Ingesting Media
- About Clips
- Ingesting Media
- Viewing Media
- About Anamorphic Media
- About RED Media
- Using Scopes
- Using Tags
- Viewing Metadata
Managing Timelines
- Adding Tracks to the Timeline
- Adding Clips to the Timeline
- Timeline Editing Tools
- Adding Transitions
- Retiming or Reversing Clips
Versions and Snapshots
- Using Versions
- Using Snapshots
Round-Tripping and Export Management
- Round-Tripping
- Sending Clips and Bins to Nuke
- Transcoding
- Exporting EDLs and XMLs
Finding Your Way Round Nuke
- Understanding the UI
- Node Graph
- Propertise Panel (Undo, Redo, Revert, etc)
- Viewer
- Toolbar
- Changing, saving and loading Layouts
General Compositing
- General Compositing using Read, Merge, ColorCorrect, Blur, Transform and Write nodes
- Working with Photoshop .PSD files
- Bring audio into Nuke using AudioRead
General Utilities
- Using Dot and Backdrop nodes
2D Techniques - Merging Images
- Layering Images Together with the Merge Node
- Merge Operations
- Generating Contact Sheets
- Copying a Rectangle from one Image to Another
2D Techniques - Transforms
- Image Manipulation using Transform, Crop, Mirror, Reformat and F_Align
2D Techniques - Animation
- The Animation Menu: Set and Delete Key, No Animation, Set to Default
- Curve Editor and Dope Sheet
- Copying data between nodes: Copy (Values, Animation, Links), Paste and Link to (Tracker)
- Basic Expressions
2D Techniques - Concatenation, BBox and BlackOutside
- Understanding concatenation and which nodes do and don’t concatenate
- User standing the BBox and Blackoutside
- Merge (set bbox to)
- CopyBBox, AdjustBBox
- BlackOutside
- Transform (black outside)
- Crop (black outside)
- Using the CurveTool (AutoCrop) with the Crop node
2D Techniques - Image Distortion
- Image Distortion using CornerPin, SphericalTransform, IDistort and STMap
- Morphing and Warping using GridWrap and SplineWarp
2D Techniques - Premultiplied Images
- Understanding Premultiplied images
- Using Premult and Unpremult nodes
2D Techniques - Colour Management
- Understanding how monitors work and sRGB
- sRGB vs. Linear
- How Nuke ‘intelligently’ gamma corrects incoming images
- How Nuke chooses the gamma correct settings (...Settings / LUT)
- Nuke’s Viewer LUT
- Writing files out with the correct LUT
- Creating a custom Viewer LUT (...Edit / Nodes / Use as Input Process)
- Working with custom 1D and 3D LUTS I/O and TrueLight
- Remembering Premult on Read with CG images (RGB and Alpha)
- Working with OpenColourIO
2D Techniques - Colour Corrections
- Atomic colour correction using Add, Multiply, Gamma and Saturation
- Working with Premultiplied images containing Alpha.
- Integration colour techniques using Grade, ColorTransfer and F_MatchGrade
- Artistic colour techniques ColorCorrection
- Other colour techniques using: ColorLookup, CCosstalk, EXPTool, HueCorrect, HueShift,
- HSVTool, Toe, Invert, Colorspace, Clamp, F_DeFlicker and Expression (Math)
2D Techniques - ChannelSets and Channels
- Channels Sets and Channels
- Shuffle
- Shuffle Copy vs. Copy
- ChannelCopy
- Node’s ‘Output’ option
2D Techniques - Roto
- Understanding the added Viewer toolbar (side and top)
- Creating shapes using Bezier, B-Spline, Ellipse and Rectangle
- Editing selecting and animating shapes
- Per object and per point feathering
- Understanding the Root layering system
- Transform , Shape, Clone and Lifetime
- Understanding ‘autokey’ and ‘ripple edit’ on top toolbar
2D Techniques - Keying
- Types of Keyers in Nuke
- Chroma
- Color
- Luma
- Main / Max
- Difference
- Image Based
- Proprietary (Ultimate, Keylight and Primatte)
- The use of ‘garbage mattes’
- Combining multiple keyers using ChannelMergeDifferent keying methodologies
- Hard and soft matte
- Spatial mattes
- Combination mattes
- Building a custom Luma keyer
- Using AddMix and KeyMix
- Lightwrap and Edge Blur Integration Tools
2D Techniques - Paint
- Understanding the added Viewer toolbar (side and top)
- Creating paint strokes, clones, reveal, blur, sharpen, smear dodge and burn
- Understanding the Root layering system
- Transform , Stroke, Clone and Lifetime
- Create a clone with a time off-set
- Understanding ‘autokey’, ‘ripple edit’ and ‘allow paint selection’ on top toolbar
2D Techniques - Tracking
- Understanding the basics of tracking
- Creating a Tracker Off-Set (cmd/ctrl)
- T, R and S and how they contribute to the Transformation
- Using Settings to affect how the Tracker tracks
- Using the tracked data
- None, Matchmove, Stabilize, Add Jitter, Remove Jitter and CornerPin
- Good Tracker workflow to avoid breaking concatenation
- Using Planar Tracking
- Using F_Steadiness
2D Techniques - Temporal Operations
- Understanding how the Read node works with footage and time
- Distorting time using Retime, FrameBlend, OFlow, TimeWarp and F_Kronos
- Editing Clips using TimeOffset, FrameRange and AppendClip
2D Techniques - Wire Removal and 2D Rig Removal
- Removing wires using F_WireRemoval
- Removing rigs using F_RigRemoval
2D Techniques - Lens Aberrations and Effects
- Lens Aberrations and Effects using Blur, DirBlur, Defocus, EdgeBlur, Convolve, Soften, Sharpen, Glow, Flare, Sparkles, Glint, GodRays and VolumeRays
- Creating a custom Chromic Aberration effect
2D Techniques - Lens Distortion
- Understanding Lens Distortion workflow
- Types of analysis
- Image AnalysisGrid Analysis
- Line Analysis
- Removing Lens Distortion
- Adding Lens Distortion
2D Techniques - General Effects and Filters
- Effects and Filters using Erode (Fast, Filter, Blur), Bilateral, Median and Matrix
- Creating a custom Sharpen and Defocus effect
2D Techniques - Motion Blur
- Using common motion blur parameters built into the Transform Nodes
- Using Time nodes to add motion blur: TimeBlur and NoTimeBlur
- Using F_MotionBlur
2D Techniques - Grain and Noise Management
- Understanding grain and noise management
- Removing grain and noise using DegrainSimple, DegrainBlue and Denoise.
- Adding grain and noise using Grain, ScannedGrain and F_ReGrain
CGI Techniques - Compositing Multipass Renders
- Understanding multipass rendering
- Using the render passes
- Ambient
- Ambient Occlusion
- Diffuse
- Specular
- Reflection
- Refraction
- Global Illumination
- Sub-Surface Scatter
- Shuffle vs. ‘In the Pipe’
- Using Arbitary Output Variables
- zDepth
- Motion Vector
- Fresnel
- Normal
- ID
3D Techniques - Basic Techniques
- An Introduction to Nuke’s 3D Environment
- Understanding the core 3D nodes: Card, Camera, ScanlineRender, Axis, Scene and
- TransformGeo
- Using Lights: Point, Spot, Directional and Environment
- Using Shaders: ApplyMaterial, Phong, FillMate, UVTile and Displacement
- Using UDIM's
- Using Deformers and Modifiers: Trilinear, DisplaceGeo, Normals and MergeGeo
- Snapping in 3D
- Working with .fbx data
- Working with .chan data
3D Techniques - 3D Camera Tracking
- 3D Camera Tracking basics
- Refining the Solve
- Refining the generated 3D Camera
- Working with the Point Cloud data
3D Techniques - Advanced Techniques
- Pan and Tile Setup
- Camera Projections
- 3D Retouch and Rig Removal Techniques
- Set Extensions
- Rotoscoping in 3D
- Coverage Mapping
- Environmental Mapping Techniques
- Working with 3D Data from 3rd Party Applications
- Working with CG Normal and Point passes
3D - Particles
- Emitting and Spawning Particles
- Emitting particles with the ParticleEmitter
- Spawning particles with ParticleSpawn
- Adjusting the Speed and Direction of Particles
- Applying directional force to particles with ParticleDirectionalForce
- Attracting particles to a specific point with ParticlePointForce
- Modifying Particle Movement
- Bouncing particles with ParticleBounce
- Adding drag to the particles to slow them down with ParticleDrag
- Adding turbulence motion on particles with ParticleTurbulence
- Adding spiral motion to particles with ParticleVortex
- Adding a wind effect to particles with ParticleWind
- Adjusting Controls Common to Several Particle Nodes
- Particle rendering controls
- Particle transform controls
- Condition and Region controls
- Customising the Particle Stream
- Adjusting your particle properties with curves using ParticleCurve
- Merging particle streams
- Creating geometry to particles with ParticleToGeo
- Adding expressions to particles with ParticleExpression
General Techniques - Meta Data
- Viewing and modifying Metadata
Gizmo Creation
- Creating gizmos
- Managing the gizmo controls
- Sourcing gizmos
Optional Extras (call for details...)
- Tweak Software's RV Integration for Nuke
- The Foundry's Mari Integration for Nuke
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