Archive for 'RenderMan'


Creating the Bear VFX for ‘The Revenant’

While “Star Wars: The Force Awakens” enters the Academy’s VFX bake-off on Saturday as the obvious frontrunner, everyone wants to know how ILM did the harrowing bear attack in “The Revenant.” Here’s a behind the scenes glimpse from VFX production supervisor Richard McBride. “What was interesting, thinking back to the early discussions with [director] Alejandro […]

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Pixar Releases RenderMan 19

Pixar Animation Studios today announced the long-anticipated commercial release of RenderMan’s RIS rendering architecture, introducing advanced methods for physically-based photorealism. Representing a major leap forward in the development of feature film rendering, RenderMan’s new progressive renderer supports multiple types of light transport including a state of the art uni-directional path tracer supplied with source code […]

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Pixar releases Tractor 2

Tractor 2 significantly expands the successful Tractor render farm job queuing system, while also deepening the underlying platform to support new wrangling and management tools, as well as a forward-looking API and data features that address custom pipeline integration requirements and future product objectives. Tractor 2 is a robust solution in a compact architecture, specifically […]

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Pixar to releases Tractor 2.0 – September 2014

Pixar Animation Studios today announced that Tractor 2.0, its next generation distributed processing software, will be released in the first week of September 2014. Tractor 2.0 significantly expands the successful Tractor 1.x render farm job queuing system, while also deepening the underlying platform to support new wrangling and management tools, as well as a forward-looking […]

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Pixar RenderMan: Price cut and Free edition

Press Releases:Pixar Animation Studios Announces Monumental Innovations In Film Rendering Representing years of research and development, Pixar Animation Studios today announced a series of important innovations in the latest version of its forthcoming Academy Award®-winning RenderMan software that will radically impact the way film imagery is rendered and accessed by everyone. This generational shift in […]

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Deep Compositing training at the NFTS

Sphere VFX is delighted to have training 2nd year Masters Students in Deep Compositing at the National Film and Television School in the UK. The course covered a wide range of topics including: Understanding Render Passes Traditional Compositing Methods What is Deep Compositing? Deep Data Storage Deep Compositing Operations Deep Data Output (Maya for Arnold […]

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Reports from FMX 2014

Yet another exciting year at FMX this year. The annual Stuttgart (Germany) conference pulls in thousands of visual effects professionals, lectures, academics and students. Some of our highlights where: Creating a Universe for Thor: The Dark World (Double Negative) Plume: Digital Pyrotechnics (Industrial Light and Magic) Interactive GPU Ray Tracing for Physically Based Lighting Preview […]

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Pixar announces RenderMan for Katana

Pixar has announced RenderMan for Katana, a free Linux plugin that provides a fully integrated bridge between RenderMan Pro Server and The Foundry’s Katana. The plugin makes it possible to use RenderMan shaders and new features of RenderMan Pro Server 18 like path tracing and geometric area lights inside Katana. PRESS RELEASE (Excerpts) Pixar Animation […]

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CVMP 2013

Matt Leonard (Head of Training) was delighted to have attended this years CVMP conference in London. Using the two days we heard talks including: Eoin Greenham & Rajat Roy (Prime Focus World) – The Art and Science of Stereo Conversion Paco Galanes (YouTube) – YouTube Live: Technology and Challenges of Live Internet Broadcasting Thorsten Herfet […]

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Pixar's 'Universal Scene Description' (USD) Website…

Pixar have opened a website dedicated to their Universal Scene Description system. To be able to leverage industry innovations quickly and economically, Pixar needs to be able to incorporate new applications into our pipeline easily, in a way that complements our existing toolset (including our proprietary rigging/animation system, Presto), rather than making the pipeline more […]

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