Archive for 'OpenSubdiv'


DreamWorks Animation Boost Pixar’s OpenSubdiv

DreamWorks Animation has announced its contribution to Pixar Animation Studio’s OpenSubdiv project. The contribution refactors the front end of OpenSubdiv, creating a new low-level layer that separates the mathematics of subdivision from OpenSubdiv’s existing data structures and providing a simplified and accessible core for the standard. New data structures have been built upon this core […]

Continue Reading

Deep Compositing training at the NFTS

Sphere VFX is delighted to have training 2nd year Masters Students in Deep Compositing at the National Film and Television School in the UK. The course covered a wide range of topics including: Understanding Render Passes Traditional Compositing Methods What is Deep Compositing? Deep Data Storage Deep Compositing Operations Deep Data Output (Maya for Arnold […]

Continue Reading

CVMP 2013

Matt Leonard (Head of Training) was delighted to have attended this years CVMP conference in London. Using the two days we heard talks including: Eoin Greenham & Rajat Roy (Prime Focus World) – The Art and Science of Stereo Conversion Paco Galanes (YouTube) – YouTube Live: Technology and Challenges of Live Internet Broadcasting Thorsten Herfet […]

Continue Reading

Pixar’s OpenSubdiv

OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This codepath is optimized for drawing deforming surfaces with static topology at interactive framerates. The resulting limit surfaces are a match for Pixar’s Renderman specification within numerical precision limits. OpenSubdiv is a […]

Continue Reading

Pixar to release OpenSubdiv 2.0 at Siggraph

Pixar is targeting SIGGRAPH LA 2013 for release 2.0 of OpenSubdiv. The major feature here will be the Evaluation (eval) api. This adds functionality to: Evaluate the subdiv surface at an arbitrary parametric coordinate and return limit point/derivative/shading data. Project points onto the subdiv limit and return parametric coordinates. Intersect rays with subdiv limits. They […]

Continue Reading