Archive for 'Maya'


Creating the Bear VFX for ‘The Revenant’

While “Star Wars: The Force Awakens” enters the Academy’s VFX bake-off on Saturday as the obvious frontrunner, everyone wants to know how ILM did the harrowing bear attack in “The Revenant.” Here’s a behind the scenes glimpse from VFX production supervisor Richard McBride. “What was interesting, thinking back to the early discussions with [director] Alejandro […]

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Chaos Group release V-Ray 3.0 for Maya

Built to meet the creative demands of CG artists and modern production pipelines, V-Ray 3.0 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya. V-Ray 3.0 for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, […]

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'Transitioning to Maya' – Dublin Training

spherevfx was delighted to run a ‘Transitioning to Maya’ course alongside Screen Training Ireland. The short course was aided at professional artist working in animation and VFX, who are seeking to transition to Maya from other 3D packages such as Blender, 3DS Max, Houdini or Softimage. During the course we covered a number of subjects […]

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Autodesk Maya and 3ds Max 2015 Ext 1 Brings Colour & Open Source Support

Extension 1 for Autodesk Maya 2015 includes a new colour management system and workflow that carries through the lighting, rendering and compositing process. Other new tools are devoted to sharing, transfer and collaboration on data. Customization options have been added for Viewport 2.0 through a new Python API. The new colour management system’s linear workflow […]

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Deep Compositing training at the NFTS

Sphere VFX is delighted to have training 2nd year Masters Students in Deep Compositing at the National Film and Television School in the UK. The course covered a wide range of topics including: Understanding Render Passes Traditional Compositing Methods What is Deep Compositing? Deep Data Storage Deep Compositing Operations Deep Data Output (Maya for Arnold […]

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Reports from FMX 2014

Yet another exciting year at FMX this year. The annual Stuttgart (Germany) conference pulls in thousands of visual effects professionals, lectures, academics and students. Some of our highlights where: Creating a Universe for Thor: The Dark World (Double Negative) Plume: Digital Pyrotechnics (Industrial Light and Magic) Interactive GPU Ray Tracing for Physically Based Lighting Preview […]

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Solid Angle release MtoA 1.0.0.2

This is a bug fix release, changes include: Shapes are drawn twice in the standin OpenGL window Export to Ass and Kick is limited to one core when swatch render is enabled mtoa initDefaultFilters.mel does not work Photometric Light text box doesn’t update Docs and doc folder in the package Pollution in the standIn bounding […]

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NAB 2014 News – Smoke 2015

Autodesk® Smoke® 2015 brings editing and effects together like never before. With the effects tools you need integrated within a standard and easy-to-use timeline environment, Smoke makes it easy to revolutionize your post production workflow. Support for the new Apple® Mac Pro and better-than-ever XML interoperability with Apple® Final Cut Pro® X help you build […]

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Complete list of what's new in Maya 2015

Autodesk have announced the release of Maya 2015 – More details here… New features include: What’s New in General Manipulator plane handles Custom axis for the Rotate Tool Multi-Touch support Walk Tool Improved connection filters in the Hypergraph Improvements in the Node Editor Viewport 2.0 becomes the default viewport renderer Alembic and GPU caching updates […]

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The Foundry have released Katana 1.6v1

Feature Enhancements and Important Changes Enhanced LiveGroup Workflows There are a number of features designed to make LiveGroups work even better in complex shot workflows. These include: A dedicated LiveGroup file format with the .livegroup file extension for LiveGroup sources. These are held in a purely ASCII format to allow comparisons between LiveGroup source files. […]

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