Archive for 'Matt'


eyeon Announce New Features for Fusion 7

In a recent webinar, Steve Roberts (CEO) of eyeon Software, released information on the next version of Fusion 7. These updates included: Highlight added to the side of an key-framed parameter. Quick setting of node base and text color directly from the node itself. New 3D preferences including: Grid control (line width and line colour), […]

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Pixar’s OpenSubdiv

OpenSubdiv is a set of open source libraries that implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This codepath is optimized for drawing deforming surfaces with static topology at interactive framerates. The resulting limit surfaces are a match for Pixar’s Renderman specification within numerical precision limits. OpenSubdiv is a […]

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Pixar's 'Universal Scene Description' (USD) Website…

Pixar have opened a website dedicated to their Universal Scene Description system. To be able to leverage industry innovations quickly and economically, Pixar needs to be able to incorporate new applications into our pipeline easily, in a way that complements our existing toolset (including our proprietary rigging/animation system, Presto), rather than making the pipeline more […]

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MARI for Mac is out!

The latest release of MARI takes full advantage of Apple’s current hardware to provide digital artists with the most fluid and natural way to paint in 3D. Now creative artists using OS X can spend more time painting and less time managing technical issues too. Capable of handling super high-resolution textures and millions of polygons, […]

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Autodesk Releases Maya 2014 Extension

The Extension for Autodesk® Maya® 2014 software brings you the power of some of the industry’s best technology, with new tools and enhancements that help you more easily create the complex, high-quality assets required by today’s demanding productions. With the XGen Arbitrary Primitive Generator for creating hair, fur, feathers, grass, foliage, and other instanced data; […]

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RV 4.0 Is Here!

RV 4.0 is built on top of the RVX Core, a new GPU-accelerated image processing architecture that combines fast IO, resolution-independent image handling, GPU-based floating point image pipeline, linear light workflow, and advanced color management. The RVX Core also adds a major new dimension to RV’s customizability–user programmable GPU image processing operations (GLSL shaders) that […]

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Autodesk Flame Premium 2014

Autodesk, Inc. announced the new capabilities of its Flame Premium 2014 software at the International Broadcasting Convention 2013 (IBC). On display in the Autodesk Stand, 7.D25, from September 13-17, the latest release of Flame Premium combines the creative capabilities of Autodesk Flame 2013 20th Anniversary Edition software, Autodesk Smoke Advanced software and Autodesk Lustre software […]

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NUKE 8.0 is coming

NUKE 8.0 offers something for everyone, whether you’re an experienced NUKE artist, thinking about taking the plunge or a pipeline developer, this year NUKE becomes more intuitive, fast, powerful and open than ever before. With its broad range of highly desirable feature additions, NUKE 8.0 is the perfect tool to get your job done, be […]

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Prelude to Fusion 7

eyeon Software have announced the next release of Fusion, version 7.0 New features include: New interface layouts and “tear off” sections. New 3D engine. Alembic importing. Latest FBX scene importing. Linear light and Colorspace control sources and tools. Open Color I/O. Roto Assist – new tooling to speed up rotoscoping. Stereo roto mapping. 3D splines. […]

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