Archive for 'Mari'


The Foundry launches MODO indie & MARI indie on Steam

Creating stunning games on a tight budget can be a real challenge for freelance game artists. The Foundry, today launched MODO indie and MARI indie. The offerings, available exclusively on Steam, bring affordable versions of The Foundry’s award winning 3D modeling, sculpting, animation (MODO), and painting (MARI) tools to these artists. “With MODO indie and […]

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CVMP 2013

Matt Leonard (Head of Training) was delighted to have attended this years CVMP conference in London. Using the two days we heard talks including: Eoin Greenham & Rajat Roy (Prime Focus World) – The Art and Science of Stereo Conversion Paco Galanes (YouTube) – YouTube Live: Technology and Challenges of Live Internet Broadcasting Thorsten Herfet […]

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Pixar's 'Universal Scene Description' (USD) Website…

Pixar have opened a website dedicated to their Universal Scene Description system. To be able to leverage industry innovations quickly and economically, Pixar needs to be able to incorporate new applications into our pipeline easily, in a way that complements our existing toolset (including our proprietary rigging/animation system, Presto), rather than making the pipeline more […]

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MARI for Mac is out!

The latest release of MARI takes full advantage of Apple’s current hardware to provide digital artists with the most fluid and natural way to paint in 3D. Now creative artists using OS X can spend more time painting and less time managing technical issues too. Capable of handling super high-resolution textures and millions of polygons, […]

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MARI is coming to the Mac

Today Phil Schiller, Senior Vice President of worldwide marketing at Apple, mentioned MARI in the famous Apple keynote. He noted how excited they are that MARI will be coming to the Mac this year and drew attention to a very special lunchtime session due to take place today (11th June) in San Francisco as part […]

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