Archive for 'Katana'


The Foundry release Katana 1.6v3

The Foundry have released the 1.6v3 upgrade for their look development and lighting tool, Katana. Feature Enhancements and Important Changes for 1.6v3: When rendering with the Arnold renderer, the Arnold plug-in didn’t write the correct pixel aspect ratio for the selected render resolution into output OpenEXR images. Bug Fixes for 1.6v3: Alembic_In Scene Graph Generator: Point […]

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Chaos Group’s V-Ray Comes to The Foundry’s Mode, Nuke and Katana

In response to artist and designer demands, Chaos Group and The Foundry have announced that V-Ray will be available for a number of The Foundry’s creative software solutions. The two companies have been working together on the development of V-Ray for three of The Foundry products: V-Ray for MODO, V-Ray for NUKE and V-Ray for […]

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Pixar announces RenderMan for Katana

Pixar has announced RenderMan for Katana, a free Linux plugin that provides a fully integrated bridge between RenderMan Pro Server and The Foundry’s Katana. The plugin makes it possible to use RenderMan shaders and new features of RenderMan Pro Server 18 like path tracing and geometric area lights inside Katana. PRESS RELEASE (Excerpts) Pixar Animation […]

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The Foundry have released Katana 1.6v1

Feature Enhancements and Important Changes Enhanced LiveGroup Workflows There are a number of features designed to make LiveGroups work even better in complex shot workflows. These include: A dedicated LiveGroup file format with the .livegroup file extension for LiveGroup sources. These are held in a purely ASCII format to allow comparisons between LiveGroup source files. […]

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The Foundry release Katana 1.5v2

An advanced framework for VFX lighting, KATANA delivers an asset-based approach to look development and lighting that gives you the creative scope and scalability to meet the needs of today’s most demanding CG projects. KATANA’s node-based approach allows for rapid turnaround of high complexity shots, while keeping you in control and reducing in-house development overheads. […]

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CVMP 2013

Matt Leonard (Head of Training) was delighted to have attended this years CVMP conference in London. Using the two days we heard talks including: Eoin Greenham & Rajat Roy (Prime Focus World) – The Art and Science of Stereo Conversion Paco Galanes (YouTube) – YouTube Live: Technology and Challenges of Live Internet Broadcasting Thorsten Herfet […]

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Pixar's 'Universal Scene Description' (USD) Website…

Pixar have opened a website dedicated to their Universal Scene Description system. To be able to leverage industry innovations quickly and economically, Pixar needs to be able to incorporate new applications into our pipeline easily, in a way that complements our existing toolset (including our proprietary rigging/animation system, Presto), rather than making the pipeline more […]

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The Foundry release Katana 1.5

Supported Renderers Katana 1.5v1 supports PRMan 17.0 and Arnold 4.0.11.0. The supplied renderer plug-ins are compiled and tested against these versions. Third Party Dependencies Katana 1.5v1 has dependencies on the following third party libraries: OpenEXR 1.6.1 OpenSSL 1.0.0.a Important Changes for 1.5v1 The connections between input and output ports on ShadingNodes, such as PrmanShadingNode, can […]

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Katana and RenderMan Technical Collaboration

The Foundry and Pixar Animation Studios have announced a strategic collaboration around KATANA and Pixar’s RenderMan. This co-development creates the best-of-breed in lighting and rendering. The Foundry and Pixar Animation Studios have announced a concerted technical collaboration to bring KATANA and RenderMan together, creating a combined best-of-breed toolset for high-end lighting and rendering. KATANA will […]

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