Archive for 'Houdini'


Side Effects Releases Houdini 14

Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability […]

Continue Reading

Solid Angle releases Arnold for Houdini

HtoA provides a tight integration with Houdini, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared. The Arnold for Houdini plug-in comes with the latest – and fastest […]

Continue Reading

Side Effects releases Houdini Indie

Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini Indie which makes all of Houdini’s animation and VFX tools available under a limited commercial license to independent animators and game makers who want to use Houdini during the incubation stage of their […]

Continue Reading

Side Effects unveils Houdini Engine for 3ds Max, Unreal

Side Effects Software has officially released its Houdini Engine plugin for Maya, and announced that a user-made 3ds Max equivalent is in the works, alongside with the company’s own new Unreal plugin. The power of Houdini in a plug-in Announced last year, the Houdini Engine API extracts Houdini’s core technologies into an form that other […]

Continue Reading

Reports from FMX 2014

Yet another exciting year at FMX this year. The annual Stuttgart (Germany) conference pulls in thousands of visual effects professionals, lectures, academics and students. Some of our highlights where: Creating a Universe for Thor: The Dark World (Double Negative) Plume: Digital Pyrotechnics (Industrial Light and Magic) Interactive GPU Ray Tracing for Physically Based Lighting Preview […]

Continue Reading

CVMP 2013

Matt Leonard (Head of Training) was delighted to have attended this years CVMP conference in London. Using the two days we heard talks including: Eoin Greenham & Rajat Roy (Prime Focus World) – The Art and Science of Stereo Conversion Paco Galanes (YouTube) – YouTube Live: Technology and Challenges of Live Internet Broadcasting Thorsten Herfet […]

Continue Reading

Side Effects release Houdini 13

Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 13 which introduces a finite element solver for bending and tearing FX, a new multi-threaded particle architecture integrated into Houdini’s existing dynamics context and a new lighting workflow to efficiently handle massive datasets. […]

Continue Reading

Pixar's 'Universal Scene Description' (USD) Website…

Pixar have opened a website dedicated to their Universal Scene Description system. To be able to leverage industry innovations quickly and economically, Pixar needs to be able to incorporate new applications into our pipeline easily, in a way that complements our existing toolset (including our proprietary rigging/animation system, Presto), rather than making the pipeline more […]

Continue Reading

Side Effects announces Houdini Engine

Side Effects Software is proud to announce the Houdini Engine which allows for deep integration of Houdini technology into a wide variety of Digital Content Creation tools. Now both film and game studios can load Houdini Digital Assets into their go-to applications and build a more integrated procedural pipeline that does not rely on baked-out […]

Continue Reading

BulletSOP 2.0 for Houdini Released

Developer Milan Suk has released BulletSOP 2.0, a free tool for creating large rigid-body simulations inside Houdini using the Bullet physics toolset. BulletSOP includes a number of advanced simulation features, including support for convex and compound hulls, geometry decomposition, instancing, and constraints, collision groups, point radius forces and object forces. The tool comes with a […]

Continue Reading