Archive for 'Arnold'


Solid Angle releases MtoA 1.2.0.2

Solid Angle has released Maya to Arnold version 1.2.0.2 New features include: Faster ray tracing of curves and volumes. Opacity controls added to the Skin Shader. ​Cache Interpolated Motion Blur for nParticles. Subdivision soft creases support. MtoA will take into account the Maya edge and vertex creases and apply them to the rendertime subdivision cage. […]

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Solid Angle releases Arnold for Houdini

HtoA provides a tight integration with Houdini, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared. The Arnold for Houdini plug-in comes with the latest – and fastest […]

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Solid Angle announces Arnold 4.2 in time for Siggraph 2014

Solid Angle will be in force at SIGGRAPH to showcase the latest version of its Arnold renderer, which is delivering significant speed gains over previous versions. Customers are reporting 25-50% performance gains on actual production scenes while simultaneously reducing the memory footprint and noise levels. The 4.2.x release series is focused on performance and additional […]

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Deep Compositing training at the NFTS

Sphere VFX is delighted to have training 2nd year Masters Students in Deep Compositing at the National Film and Television School in the UK. The course covered a wide range of topics including: Understanding Render Passes Traditional Compositing Methods What is Deep Compositing? Deep Data Storage Deep Compositing Operations Deep Data Output (Maya for Arnold […]

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Reports from FMX 2014

Yet another exciting year at FMX this year. The annual Stuttgart (Germany) conference pulls in thousands of visual effects professionals, lectures, academics and students. Some of our highlights where: Creating a Universe for Thor: The Dark World (Double Negative) Plume: Digital Pyrotechnics (Industrial Light and Magic) Interactive GPU Ray Tracing for Physically Based Lighting Preview […]

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Solid Angle release MtoA 1.0.0.2

This is a bug fix release, changes include: Shapes are drawn twice in the standin OpenGL window Export to Ass and Kick is limited to one core when swatch render is enabled mtoa initDefaultFilters.mel does not work Photometric Light text box doesn’t update Docs and doc folder in the package Pollution in the standIn bounding […]

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CVMP 2013

Matt Leonard (Head of Training) was delighted to have attended this years CVMP conference in London. Using the two days we heard talks including: Eoin Greenham & Rajat Roy (Prime Focus World) – The Art and Science of Stereo Conversion Paco Galanes (YouTube) – YouTube Live: Technology and Challenges of Live Internet Broadcasting Thorsten Herfet […]

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Thinkbox Software Unveils Deadline 6.1 and VMX Extension

Thinkbox Software today announced the latest version of its cross-platform render farm management solution, Deadline 6.1, along with VMX for Deadline, an extension of its flexible toolkit that enhances rendering in the cloud. “Deadline provides a rendering backbone to studios of all sizes, and we’re excited to offer new virtual machine and cloud-based rendering options […]

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