spherevfx News


eyeon release 'Gold Candidate' for Fusion 7

eyeon software have released the ‘Gold Candidate’ for up-to-date Fusion Subscription holders. This is now feature-locked and eyeon are working on known issues only before the general release. Fusion 7 Key Features Fusion 7’s 3D system and renderer import geometry from FBX and Alembic, as well as OBJ, 3DS, and Collada. Millions of polygons, complex […]

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The Foundry release Ocula 4.0

OCULA 4 introduces a complete overhaul of our industry standard stereo post production toolset. It is an extensive rewrite with state-of-the-art algorithms, GPU acceleration with the same results on CPU, completely new workflows to ensure fast turn-around times no matter how many hundreds of shots you face. Sharper more accurate images Manual fixing reduced Fast […]

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Pixar RenderMan: Price cut and Free edition

Press Releases:Pixar Animation Studios Announces Monumental Innovations In Film Rendering Representing years of research and development, Pixar Animation Studios today announced a series of important innovations in the latest version of its forthcoming Academy Award®-winning RenderMan software that will radically impact the way film imagery is rendered and accessed by everyone. This generational shift in […]

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History of VFX at the National Film and Television School

Matt Leonard (Head of Training) was delighted to present the ‘History of VFX’ at the National Film and Television School located in Beaconsfield. The four hour presentation covered a wide range of topics from 1833 to 2014 including: Film, CGI and VFX Historical Breakthroughs Movies Companies (the Openings and Closings) Hardware Software Industry Events and […]

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Deep Compositing training at the NFTS

Sphere VFX is delighted to have training 2nd year Masters Students in Deep Compositing at the National Film and Television School in the UK. The course covered a wide range of topics including: Understanding Render Passes Traditional Compositing Methods What is Deep Compositing? Deep Data Storage Deep Compositing Operations Deep Data Output (Maya for Arnold […]

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NukeX 8.0 Training in Ireland

Sphere VFX was delighted to have run a NukeX 8 course in Dublin for Screen Training Ireland. The course was in in association with VFX Association Ireland and Animation Skillnet, and supported by Tyrell CCT, The Foundry, and Screen Scene. The course was attended by over 20 visual effects artist from across Ireland and cover […]

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Reports from FMX 2014

Yet another exciting year at FMX this year. The annual Stuttgart (Germany) conference pulls in thousands of visual effects professionals, lectures, academics and students. Some of our highlights where: Creating a Universe for Thor: The Dark World (Double Negative) Plume: Digital Pyrotechnics (Industrial Light and Magic) Interactive GPU Ray Tracing for Physically Based Lighting Preview […]

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Solid Angle release MtoA 1.0.0.2

This is a bug fix release, changes include: Shapes are drawn twice in the standin OpenGL window Export to Ass and Kick is limited to one core when swatch render is enabled mtoa initDefaultFilters.mel does not work Photometric Light text box doesn’t update Docs and doc folder in the package Pollution in the standIn bounding […]

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