The Foundry announces open beta for Nuke Studio


The Foundry has announced the availability of the open beta for Nuke (9) Studio, NukeX and Nuke for current customer.

NukeStudio9

Nuke Studio

  • Soft effects
    • Soft Effects are GPU accelerated effects which can be added and manipulated directly in the timeline to perform common tasks in real-time. Soft effects appear as a layer above shots on the timeline, or can be applied to their own separate video track layer. The following Soft Effects are currently available:
      • Transform
      • Mirror
      • Crop
      • TimeWarp
      • Grade
      • LUT (OCIOFileTransform)
      • CDL (OCIOCDLTransform)
      • ColourSpace (OCIOColourSpace)
      • Text
  • Comp containers
    • Comp containers ‘wrap up’ a NUKE script , allowing it to be played back, versioned and edited on the NUKE STUDIO timeline as you would normally do with image clip media. A Comp container (indicated by a NUKE icon) points to a .nk file on disk can be seen as clips in the bin or as shots in a sequence.
  • Annotations
    • Annotations allow you to draw paint strokes and add text to your footage directly in the NUKE STUDIO viewer, enabling you to add artistic direction or comp notes to your shots, and communicate your ideas visually to others.
  • Re-designed A/B viewer menu in the sequence/source clip viewer
    • Timeline and comp viewers have been changed to share a familiar A/B workflow.
  • Background renders panel
    • There is a new Background Renders panel which shows the progress of every Comp Container’s background render.
  • Viewer re-design (for timeline and comp)
    • Timeline and comp viewers UI have been re-designed to make them the same in all major aspects, with some differences existing in options available.
  • New finishing workspace
    • We’ve added a new finishing workspace that contains a mix of the timeline and comp environment panels, letting you quickly switch between the two with ease. Associated tabs in separate panels will come to the fore if one of the other tabs in their linked group are brought to the front.
  • Shared tools
    • There are a number of tools that are now shared between the timeline and comp viewers. We’ve combined the following panels so that they now work with whichever environment is in focus.
      • Re-designed top menu bar
        • All the timeline and comp environment menu items are being updated to combine certain elements, re-organise the structure, and make life as easy as possible when switching between the two.
      • Pixel Analyzer
        • As with the other shared tools, NUKE’s pixel analyzer panel will be available for use in both the timeline and comp environment viewers.
      • Project bin
        • You can now drag and drop from the project bin directly into the node graph (DAG).
      • Scopes panels
        • The scopes panels are linked to both the timeline and comp environment Viewers. The A/B buffer side-by-side display has been implemented to allow you to see both buffer’s scope output at the same time. The controls to hide/show specific buffers are coming in a future beta release.
      • Script editor
        • You can now access the timeline and comp python tools from the same script editor.
      • Dope sheet and curve editor
        • The dope sheet and curve editor show keys and curves for both comp nodes and timeline soft effects.
      • Colour picker tools / viewer info bar
        • The colour picker tool and general viewer information HUD is now the same in the timeline and comp viewer, including individual pixel / region selection, and shortcuts.
      • Preferences panel
        • There is a single preferences panel for the timeline and comp environments.
      • File browser
        • There is a single file browser panel for the timeline and comp environments.

NukeX

  • PlanarTracker 2
    • Single, integrated PlanarTracker node with new pattern-matching algorithm
    • New region tracking algorithm which works with featureless areas of footage.
    • Luminance shift option for shots where luminance alters within the tracking region
  • Kronos 2
    • New motion estimation algorithm based on Ocula technology
      • Improves quality of the retiming, less artefacts, smoother warp
      • Improves the image reconstruction, giving sharper images and less “pulsing” between sharp and blurry result as you move between the original frames
    • New resampling methods (Lanczos)
    • New control over retime curves in the source time range, as well as improved range integration, combining to give you concise, intuitive control of your speed ramps
    • Blink GPU & CPU processing
  • VectorGenerator 2
    • New motion estimation algorithm based on Ocula technology
      • Improves quality of vectors
    • Blink GPU & CPU processing
  • MotionBlur 2
    • New motion estimation algorithm based on Ocula technology
    • Blink GPU & CPU processing
  • ParticleBounce node geometry input
    • Added a new ‘geometry’ input which allows you to connect any native NUKE geometry or read-in geometry (such as obj, alembic, fbx) for the particles to bounce off.

Nuke

  • Performance updates
    • A lot of engineering has been dedicated to making performance boosts across the board.
    • We have significantly increased overall performance in NUKE 9 compared to NUKE 8, in areas that cover: NUKE’s EXR reader, Deep EXR reader, and Scanline renderer to name a few.
  • Oflow
    • New resampling methods (Lanczos)
    • New control over retime curves in the source time range, as well as improved range integration, combining to give you concise, intuitive control of your speed ramps
    • Blink GPU & CPU processing
  • Denoise node is now available in all three NUKE’s
    • All the power of the previously NUKEX-exclusive Denoise node is now in every product in the NUKE range.
  • New image formats supported
    • DNxHD (all 1080p and 720p formats, 4:4:4:4 and 4:2:2 )
    • MPEG2 (from Canon C300)
    • Uncompressed (4:2:2 YCbCr and RGB).
    • AVCI and DV (AVCI ‘unconstrained’ variety are not currently supported).
  • Native Flipbook tool
    • Using new NUKE STUDIO technology to bring integrated and streamlined player capabilities to NUKE and NUKEX in the form of a native Flipbook panel.
  • Scanline render mipmap texture filters
    • New mip-map filter options including: Nearest, Bilinear, Trilinear, and Anisotropic, giving a big performance improvement when sampling from large textures.
  • ‘Look at’ pipe on camera, light, and axis nodes
    • Added a ‘look’ pipe to camera and axis nodes which mimics the behaviour of the TransformGeo nodes ‘look’ input functionality.
  • Text node drop shadow tab
    • Added a new shadows tab in the text node, which has the same options as the drop shadow node built-in, but much improved in terms of quality, and speed.
  • Performance profiling
    • NUKE’s performance timers have been updated to give more accurate and detailed timing information on all platforms. When performance timing is enabled, timing information will be displayed in the node graph, and the nodes themselves will be colored according to the proportion of the total processing time that was spent in each one, from green (fast nodes) through to red (slow nodes).
    • In addition, new python calls have been added to provide python access to timing information for individual nodes.
    • Alternatively, NUKE can now be run from the command line with “-Pf ” to obtain the full performance profile for a render in XML format. Performance profiling can help you to debug slow scripts and find out where the bottlenecks lie; this new feature was also used internally during the development of NUKE 9 to help us target our performance work most effectively.