Reports from FMX 2014


Yet another exciting year at FMX this year.

FMX2014_01

The annual Stuttgart (Germany) conference pulls in thousands of visual effects professionals, lectures, academics and students.

Some of our highlights where:

  • Creating a Universe for Thor: The Dark World (Double Negative)
  • Plume: Digital Pyrotechnics (Industrial Light and Magic)
  • Interactive GPU Ray Tracing for Physically Based Lighting Preview (Pixar Animation Studio)
  • Deconstructing Captain America: The Winter Soldier (Industrial Light and Magic)
  • Facial Animation (Chris Landreth)
  • Early Look at Dawn of the Planet of the Apes (Andy Serkis)
  • Gravity (Framestore)
  • Gravity, Lighting R&D and Digital Ira (Paul Debevec)
  • Behind the invisible Visual Effects of Rush (Double Negative)
  • Arnold Renderer Workshop (Marcos Fajardo, Martin Preston)
  • Duelling Demons: 47 Ronin (MPC)
  • Deconstructing the Visual Effects of “Pacific Rim” (Industrial Light and Magic)
  • FMX2014_02

    Matt Leonard (Head of Training) was delighted to have spent the week working alongside John Montgomery (fxguide) and helped write a number of articles covering the show. These can be read over at fxguide.com.

    FMX 2014: Day One Report
    FMX 2014: Day Two Report
    FMX 2014: Day Three and Four Report
    FMX 2014: Houdini Engine for Cinema 4D & RealFlow 2014