Reports from FMX 2014

Yet another exciting year at FMX this year.


The annual Stuttgart (Germany) conference pulls in thousands of visual effects professionals, lectures, academics and students.

Some of our highlights where:

  • Creating a Universe for Thor: The Dark World (Double Negative)
  • Plume: Digital Pyrotechnics (Industrial Light and Magic)
  • Interactive GPU Ray Tracing for Physically Based Lighting Preview (Pixar Animation Studio)
  • Deconstructing Captain America: The Winter Soldier (Industrial Light and Magic)
  • Facial Animation (Chris Landreth)
  • Early Look at Dawn of the Planet of the Apes (Andy Serkis)
  • Gravity (Framestore)
  • Gravity, Lighting R&D and Digital Ira (Paul Debevec)
  • Behind the invisible Visual Effects of Rush (Double Negative)
  • Arnold Renderer Workshop (Marcos Fajardo, Martin Preston)
  • Duelling Demons: 47 Ronin (MPC)
  • Deconstructing the Visual Effects of “Pacific Rim” (Industrial Light and Magic)
  • FMX2014_02

    Matt Leonard (Head of Training) was delighted to have spent the week working alongside John Montgomery (fxguide) and helped write a number of articles covering the show. These can be read over at

    FMX 2014: Day One Report
    FMX 2014: Day Two Report
    FMX 2014: Day Three and Four Report
    FMX 2014: Houdini Engine for Cinema 4D & RealFlow 2014